A downloadable game for Windows

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 Complete a full quilt of any kind (does not have to match the pattern) to unlock the cozy ending that includes your very quilt.


Anytime Quilts is a Tetris-style game of placing blocks, except very casual.  There are no high-scores, only hand-crafted works of art.  



This first version completed for Cozy Autumn Game Jam 2022.  My first ever GameJam, first published game, and was a solo development (with the help of many talented artists, creators, and coaching developers on the internet; I guess it's never really that solo.  Many thanks!)

Further development could add features not available due to time constraints.  I really wanted to have walking animations and proper facing for the character; just ran out of time and it was lower priority versus getting the game loop complete.  Some feature ideas are scissors blocks to remove tiles (really wanted to get this in), more quilt patterns, layout your own quilt pattern...then build it, a follow-on quilting mini game to quilt over the blocks that have been pieced together before adding the border.  The whole scene could be dressed up and made a little cozier.  To make the game even more casual, auto tile movement function could have an interface for players to change timing, step distance, or turn off auto movement all together.



A few comments on known issues (you may run into these):

- Page turns on quilt book can get out of synch if buttons are pressed too quickly.  Have identified that the timing of the page turn animation is very inconsistent across systems.  To mitigate, the page turn lockout has been increased, however this does not solve all cases, and on higher performing systems players may need to wait to turn the page.  Page turn lockout is handled in a WaitForSeconds coroutine and button interactability is turned off; may not be a good solution.  Much to learn regarding timing issues and proper mitigation.

- In the tutorial, some of the pauses may be too long (or the text, too much); perhaps too drawn out overall.  This tutorial was geared toward casual or non-game players.  It was due to thinking about re-playability that the 'skip tutorial' was added.

- On very rare occasion, have seen tiles auto-pin to right and extra tiles spawned that are locked to the current tile.  When this happens, it does not appear to be self-correcting

- Pinning tiles (right arrow) should probably have a very short key-press cooldown or implement a double-tap.  Vertical movement of tiles should remain quick but can be a downside for manually pinning.  Original idea was to keep reaction time as fast as possible due to ‘quickly passing by pinned tiles’ before being blocked or when spawn point is nearly overrun.

- While tile spawns are weighted for how many are used in each design, weighting is not updated based on progress.  Also, it can be frustrating to have a series of the same tile that you just discarded.  In future, I would implement a check to ensure the next tile is not the same as one just discarded.  Overall, building quilts does take time and patience.



Also, some good lessons to learn about developing and testing (even browser builds testing) on dev machine versus other systems with varied performance and age.

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AnytimeQuilts.zip 40 MB

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